No one will mess with you when you're all geared up in the car wearing these bad boys. |
This is our most ambitious project all
week. We are going to pioneer the next
great advancement of in-vehicle technology.
The goal is to increase access to visual information while driving by up
to 1000%. The plan is to equip drivers
with Recon Instruments’ goggles while driving.
These aren’t just cool goggles; they have an integrated HUD to display relevant
information to the wearer. Of course
AcMo will modify the data flow so that we can add proprietary channels. I am certain this will eliminate the need for
separate data acquisition systems and will improve road safety.
We have been experimenting with our homemade VR headset while driving, but the results have been lackluster. Real reality is where it's at right now because VR still sucks in the field. Switching to a proven set of see-through
goggles will swing us more toward legal in regard to motor vehicle laws. This may even become a must-have police gadget. The biggest obstacle we couldn’t resolve with our
VR unit was the latency between the computer generated environment and the
actual car's impact with the embankment. Impacts hurt a lot more in real life,
but the double jolt of the actual impact closely followed by the virtual one
was tough to handle. Most of our testers
suffered from nausea as a result of the impacts.
This new option provides a direct
connection to vehicle speed, compass heading, navigation directions, points of
interest, make and model of other vehicles, yaw angle, tire pressures, tire
temperatures, individual wheel speeds, brake temperatures, gear selected, ride
height, percentage of brake/throttle application, shift speed, and can
highlight the obstacles that are about to be involved in the collision. All of this information can be recorded to an
external camera as well. The above list
is just a fraction of the information that can display simultaneously in the
HUD. Now you can have definitive proof to
supply to the authorities that the vehicle was not exceeding the speed limit
when the tree jumped out in front of it.
The ultimate goal is to evolve this successful
utilization of technology into the gauge array for project Pterodactyl. Eliminating
traditional gauges and displays from the ship will slice a nice chunk out of
the development costs. That budget
windfall will create room to engineer cupholders, and add suitable
tires. I’ve been told that the tires are
important for landing. The final spec
list was going to have either gauges or tires, but never both. We could probably fly AFSS Pterodactyl without
gauges, but it would be difficult to land without the tires. One and done missions aren’t exactly cost
effective when we’re trying to disrupt the commercial space flight industry.
We will test this thoroughly on our clients’
road going vehicles first because we are most familiar with hitting stuff on
the ground. We're not sure what happens yet when you hit something in
space. The simulations make space
collisions appear quite unpleasant. I am
excited to announce that Snob Duben has once again agreed to beta test the goggles
during his daily commute. I look forward
to seeing the videos.
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