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Wednesday, January 28, 2015

Gaming the System

No one will mess with you when you're all geared up in the car wearing these bad boys.

This is our most ambitious project all week.  We are going to pioneer the next great advancement of in-vehicle technology.  The goal is to increase access to visual information while driving by up to 1000%.  The plan is to equip drivers with Recon Instruments’ goggles while driving.  These aren’t just cool goggles; they have an integrated HUD to display relevant information to the wearer.  Of course AcMo will modify the data flow so that we can add proprietary channels.  I am certain this will eliminate the need for separate data acquisition systems and will improve road safety.

We have been experimenting with our homemade VR headset while driving, but the results have been lackluster.  Real reality is where it's at right now because VR still sucks in the field.  Switching to a proven set of see-through goggles will swing us more toward legal in regard to motor vehicle laws.  This may even become a must-have police gadget.  The biggest obstacle we couldn’t resolve with our VR unit was the latency between the computer generated environment and the actual car's impact with the embankment.  Impacts hurt a lot more in real life, but the double jolt of the actual impact closely followed by the virtual one was tough to handle.  Most of our testers suffered from nausea as a result of the impacts. 

This new option provides a direct connection to vehicle speed, compass heading, navigation directions, points of interest, make and model of other vehicles, yaw angle, tire pressures, tire temperatures, individual wheel speeds, brake temperatures, gear selected, ride height, percentage of brake/throttle application, shift speed, and can highlight the obstacles that are about to be involved in the collision.  All of this information can be recorded to an external camera as well.  The above list is just a fraction of the information that can display simultaneously in the HUD.  Now you can have definitive proof to supply to the authorities that the vehicle was not exceeding the speed limit when the tree jumped out in front of it.

The ultimate goal is to evolve this successful utilization of technology into the gauge array for project Pterodactyl.  Eliminating traditional gauges and displays from the ship will slice a nice chunk out of the development costs.  That budget windfall will create room to engineer cupholders, and add suitable tires.  I’ve been told that the tires are important for landing.  The final spec list was going to have either gauges or tires, but never both.  We could probably fly AFSS Pterodactyl without gauges, but it would be difficult to land without the tires.  One and done missions aren’t exactly cost effective when we’re trying to disrupt the commercial space flight industry.


We will test this thoroughly on our clients’ road going vehicles first because we are most familiar with hitting stuff on the ground.  We're not sure what happens yet when you hit something in space.  The simulations make space collisions appear quite unpleasant.  I am excited to announce that Snob Duben has once again agreed to beta test the goggles during his daily commute.  I look forward to seeing the videos.

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